Village Hidden in the Nightmare
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The Nightmare... Less a village, more a territory teetering between two planes of existence, the living and the dead. One moon hovers over for each plane. Anything can happen in this world. Two moons, one sky, one destiny.
 
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The Nightmare is Dissolved
Dizzy's way of the... whatever he is-ku. EmptyFri Apr 17, 2009 1:11 pm by ZeroVenkage
So it is, so it shall be then.

((this is kham... I got rid of the big giant red fuck you post because the huge pic was really annoying, it moved the entire page over like 10 inches))

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Dizzy's way of the... whatever he is-ku. Empty
PostSubject: Dizzy's way of the... whatever he is-ku.   Dizzy's way of the... whatever he is-ku. EmptyThu Dec 04, 2008 9:25 pm

Magnetic abilities:

Magnetic Pull: Sends magnetic energy through both of his hands to pull anything apart.

Magnet Punch: A punch that when it makes contact, it forces whatever it touches backwards instantly.

Magnetic Shield: A short burst of magnetic energy from his generators that allows him to reflect anything back at someone. It only lasts for about 3 seconds and he cannot move while using it.

Magnetic Charge: Charges someone else's body with a magnetic pull that sticks them to anything magnetic or makes anything magnetic stick to them.

Anti Mag: Sends out a pulse of antimagnetic energy that forces everything away from him.

Magna Bullets: Bullets of magnetic energy generated by his generators that not only hurts foes, but magnetically charges them, too.


Spring Abilities:

Spring Loaded Fire!: Dizzy either launches out one of his bodyparts or shoots himself like a slingshot at someone.

Spinny Spring: A spiralling spring shot from his hand that pierces through most things, or a spring that shoots from the ground and wraps around an opponent.

Rocket Punch: Uses two of the same magnetic polarities to force his punch away from him at extreme speed with extreme power. This works for other bodyparts, too.



Chain and Lock abilities:

Dance of the Chains: Chains spurt from the ground randomly tipped with a sharp object and either try to cut at a foe or wrap around them.

Lock n Load: A long chain with a lock on it grabs and locks a foe and keeps them from moving or doing anything.

Chains of Despair: sharp chains begin to shoot from his body randomly.

Dizzy Lock: Sets a lock on their mind, making them basically retarded for a minute or two.



Etc. Abilities (Natural Abilities):

Dizzy Eyes: Hypnosis attack that puts foes in a bind where they cannot see correctly or move correctly if his eyes make contact. Basically distorts their orientation.

Dizzy Dance: A strange and mysterious dance thats meaning seems to be insignifigant... Until his springloaded bodyparts blast out randomly.

Dizmark: A large swirling spirally thing appears on the ground and begins to spin, making a beam that whoever is in it will start to have distortion around them, making them unable to see, think, move, or aim straight. Better version of the Dizzy eyes, really.
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